NATION CLASH
TEST SEASON
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How scoring works

The short version: seven runs, your best one counts, the server does the maths.

What is a clash?

A clash is one game, open for a fixed window. Everyone in the world plays the same game during that window, so a clash is a straight comparison rather than a choice of which game suits you. When it closes, the next one opens on a different game.

How many runs do I get?

Seven per clash. Only your best one counts, so a bad run costs you nothing but a turn - there is no reason to quit halfway to protect an average, because there is no average.

Starting a run spends it. The moment it is dealt, that turn is gone - whether you finish it, leave it, or close the tab. There is no way back to a run you have already been shown, and starting again deals fresh content on the next turn.

That is deliberate, and it is why refreshing cannot rescue a run. Any route back to an attempt is a route back to the questions, the colours or the words it was carrying, and being able to look at those and then decline to play is worth more than a turn.

What number am I looking at?

The one you actually played for. The board and your result screen show each game in its own units, because that is the number that tells you something:

Underneath, every run is also given a 0.00-100.00 score, and that is what decides placement. It exists because “218ms” and “68 WPM” cannot be compared to each other, and one clash has to produce one ranking. Lower milliseconds and higher words per minute both climb the same score, so ordering by the score and ordering by the units you see give exactly the same table - you are never ranked on something other than what is on screen.

The score keeps two decimals because ties are decided in the second one. On an integer scale genuinely different runs collapsed into the same number.

Why is 92 in one game not the same as 92 in another?

It is. Each game has its own curve tuned so that the same score means roughly the same quality of play. Closeness games - the timer, the colour - fall away exponentially from your error rather than using a flat tolerance window, so the gap between good and nearly-perfect stays visible instead of everyone piling up at the top.

Counting games - questions answered, words per minute - use diminishing returns with no hard ceiling, so there is nothing to max out and sit on.

Can I get 100?

On a closeness game, only with exactly zero error - not close, zero. That is deliberate. A perfect score on those games is treated as a flag rather than a result: it is held off the leaderboard for review instead of being published.

If a run of yours is ever held, it is not an accusation, and nothing is deleted. It is kept off the board and out of the points until an administrator reviews it, and you are told on your result screen rather than quietly dropped from the table. If it stands, it counts.

Who calculates my score?

The server. Your browser sends a record of what you did - where you tapped, which answers you gave, which angles you settled on - and the database replays that against the content it issued you and works out the number itself.

Your browser never sends a score, because it is never told one. It is also never sent the answers: the colour you are matching, the timer you are guessing at and the angle you are turning to are all held server-side and stripped out of what the page receives. Reading the page source will not tell you the answer, because the answer is not in it.

How do points reach my country?

Your placement in a clash earns points - some for where you finish internationally, some for where you finish among players representing the same country. The national bonus is why a smaller country is not simply out-voted by a larger one: a nation's total counts only its capped share, so headcount alone does not win.

Points settle when the clash closes. Until then, what you see beside your run is a projection, and it moves as other people play.

What happens to my scores if I delete my account?

They stay in the season record, detached from you. The row keeps counting toward the country it was played for, so a finished season does not quietly change shape months later - but it is no longer linked to a person, carries no nickname, and cannot be traced back to you. Everything personal is destroyed: profile, nickname, picture, crests, run history.

Is the game the same for everyone?

The rules and the clock are. The content is dealt per run, so two players in the same clash do not get an identical sequence - otherwise the first person to finish could simply tell everyone else the answers.

Something looks wrong with my score

Email hello@nationclash.gg and say which game and roughly when. Every verified run keeps a record of what was played for 90 days, so a disputed result can be replayed and checked rather than argued about.